Info: 'This software may be freely used and distributed provided that the copyright notices are not altered. It was written in LightSpeed Pascal, a fantastic product of THINK Technologies, Inc., and therefore:'
7:
Bounds: x1=320, y1=64, x2=376, y2=88
Type: 4
Info: 'Help'
DITL_129.txt
Items: (6 entries)
0:
Bounds: x1=24, y1=184, x2=84, y2=204
Type: 4
Info: 'Resign'
1:
Bounds: x1=0, y1=80, x2=184, y2=128
Type: -120
Info: '^0'
2:
Bounds: x1=59, y1=0, x2=123, y2=64
Type: -96
Info: ' Ä'
3:
Bounds: x1=0, y1=64, x2=184, y2=80
Type: -120
Info: 'Due to your incompetence, '
4:
Bounds: x1=0, y1=136, x2=184, y2=168
Type: -120
Info: 'Your have been given two career choices:'
5:
Bounds: x1=104, y1=184, x2=164, y2=204
Type: 4
Info: 'Be Fired'
DITL_130.txt
Items: (10 entries)
0:
Bounds: x1=256, y1=16, x2=304, y2=48
Type: 4
Info: 'OK'
1:
Bounds: x1=80, y1=24, x2=232, y2=40
Type: -120
Info: 'CONGRADULATIONS !!!!!'
2:
Bounds: x1=9, y1=4, x2=73, y2=68
Type: -96
Info: ' '
3:
Bounds: x1=8, y1=72, x2=328, y2=104
Type: -120
Info: 'You have completed your shift as air traffic controller with the following results:'
4:
Bounds: x1=9, y1=124, x2=329, y2=140
Type: -120
Info: '^0 AirCraft Directed To Planned Destinations'
5:
Bounds: x1=9, y1=150, x2=337, y2=166
Type: -120
Info: '^1 AirCraft Directed To Unplanned Destinations'
Info: 'The default option settings for Air Traffic Controller could not be updated in the file !!!'
DITL_132.txt
Items: (3 entries)
0:
Bounds: x1=160, y1=80, x2=232, y2=101
Type: 4
Info: 'Too Bad!'
1:
Bounds: x1=8, y1=8, x2=104, y2=104
Type: -96
Info: ' '
2:
Bounds: x1=120, y1=8, x2=280, y2=72
Type: -120
Info: 'The High Scores for Air Traffic Controller could not be updated in the file !!!'
DITL_133.txt
Items: (4 entries)
0:
Bounds: x1=128, y1=80, x2=184, y2=104
Type: 4
Info: 'Cancel'
1:
Bounds: x1=8, y1=8, x2=104, y2=104
Type: -96
Info: ' '
2:
Bounds: x1=120, y1=16, x2=272, y2=64
Type: -120
Info: 'Are you sure that you want to clear all of the High Scores???'
3:
Bounds: x1=200, y1=80, x2=256, y2=104
Type: 4
Info: 'Clear'
DITL_134.txt
Items: (3 entries)
0:
Bounds: x1=8, y1=8, x2=104, y2=104
Type: -96
Info: ' '
1:
Bounds: x1=120, y1=16, x2=272, y2=64
Type: -120
Info: 'Could not get enough memory to save game for replay !!!'
2:
Bounds: x1=153, y1=80, x2=228, y2=104
Type: 4
Info: 'Continue'
DITL_140.txt
Items: (7 entries)
0:
Bounds: x1=56, y1=224, x2=112, y2=248
Type: 4
Info: 'Done'
1:
Bounds: x1=160, y1=224, x2=240, y2=248
Type: 4
Info: 'Next Page'
2:
Bounds: x1=280, y1=224, x2=352, y2=248
Type: 4
Info: 'Last Page'
3:
Bounds: x1=126, y1=17, x2=267, y2=51
Type: -120
Info: 'Air Traffic Controller================='
4:
Bounds: x1=32, y1=64, x2=368, y2=144
Type: -120
Info: 'This simulation puts you in charge of all of the air traffic in your sector. The schedule of arrivals, departures, and over-flights has already been determined and its your job to guide all of the aircraft safely to their destinations.'
5:
Bounds: x1=312, y1=16, x2=372, y2=36
Type: -120
Info: 'Page ^0'
6:
Bounds: x1=32, y1=152, x2=368, y2=200
Type: -120
Info: 'For guidance equipment, you have a radar screen and a status/command panel. Instructions for these devices is provided on the following pages.'
Info: 'The radar screen shows the current positions and headings of all of the planes that are currently in the air. If two or more planes are at the same location, only one will appear on the radar.'
5:
Bounds: x1=312, y1=16, x2=372, y2=36
Type: -120
Info: 'Page ^0'
6:
Bounds: x1=24, y1=152, x2=368, y2=216
Type: -120
Info: 'The radar screen also shows all airports in the sector. Airports are numbered from 1 to 5. The airport headings indicate the direction that all planes must use for landings and takeoffs.'
7:
Bounds: x1=24, y1=112, x2=376, y2=144
Type: -120
Info: 'The space between dots on the radar screen is the distance a plane will travel in one 15 second turn.'
Info: 'The Air Craft Schedule Panel displays columns of information for each aircraft:'
5:
Bounds: x1=312, y1=16, x2=372, y2=36
Type: -120
Info: 'Page ^0'
6:
Bounds: x1=64, y1=72, x2=328, y2=184
Type: -120
Info: '1st- Current status.2nd- Current heading and altitude.3rd- Commanded heading and altitude.4th- Entry point.5th- Exit point.6th- Entry time.7th- Fuel time.'
7:
Bounds: x1=24, y1=184, x2=360, y2=216
Type: -120
Info: 'The contents of these columns are explained in more detail on the following pages.'
Info: ''>' - Aircraft not yet under your control.' ' - Aircraft in the air and OK.'Δ'- Aircraft at airport and ready for takeoff.'•' - Aircraft in the air and involved in a 'near miss'.'
5:
Bounds: x1=312, y1=16, x2=372, y2=36
Type: -120
Info: 'Page ^0'
6:
Bounds: x1=24, y1=40, x2=368, y2=56
Type: -120
Info: 'The 1st column shows the current aircraft status:'
7:
Bounds: x1=24, y1=136, x2=368, y2=216
Type: -120
Info: 'The 2nd column gives the current heading (N, S, E, W, NE, NW, SE, & SW) and altitude (0 to 8 thousand feet) for those aircraft that are in your sector and are under your control. It is blank for aircraft that are not yet under your control.'
Info: 'The 3rd column shows the heading and altitude that an aircraft has been commanded to assume. It is blank if the current heading and altitude is equal to the latest commanded heading and altitude.'
6:
Bounds: x1=24, y1=128, x2=376, y2=208
Type: -120
Info: 'The 4th column shows the entry point of the plane when you take responsibility for it. The entry point will either be a compass point and altitude (NE5; enter from NE at 5000 feet) or an airport that the plane will leave from (AP2; airport #2).'
Info: 'The 5th column shows the exit point to which the plane must be directed. The exit will either be a compass point and altitude on the radar screen or an airport.'
6:
Bounds: x1=16, y1=96, x2=384, y2=144
Type: -120
Info: 'The 6th column shows the amount of time remaining, in minutes and seconds, until the plane enters your sector or is available to take off from an airport.'
7:
Bounds: x1=16, y1=152, x2=384, y2=216
Type: -120
Info: 'Once under your control, the 7th column shows the amount of time remaining in which must reach its exit point. If late, the plane will run out of fuel before reaching its ultimate destination.'
DITL_146.txt
Items: (7 entries)
0:
Bounds: x1=56, y1=224, x2=112, y2=248
Type: 4
Info: 'Done'
1:
Bounds: x1=160, y1=224, x2=240, y2=248
Type: 4
Info: 'Next Page'
2:
Bounds: x1=280, y1=224, x2=352, y2=248
Type: 4
Info: 'Last Page'
3:
Bounds: x1=96, y1=8, x2=296, y2=40
Type: -120
Info: 'AirCraft Control Commands======================='
4:
Bounds: x1=312, y1=16, x2=372, y2=36
Type: -120
Info: 'Page ^0'
5:
Bounds: x1=16, y1=48, x2=376, y2=128
Type: -120
Info: 'The AirCraft Control Commands allow you to issue orders to the currently selected aircraft. To select an aircraft, use the mouse and click on the image of the plane or airport on the radar screen or a line on the air traffic schedule.'
6:
Bounds: x1=16, y1=144, x2=376, y2=208
Type: -120
Info: 'If a position on the radar screen is selected that contains multiple aircraft, they will all be hilighted on the air traffic schedule. The control commands are only active when a single aircraft is selected.'
Info: 'The heading commands allow you to specify turns of 45°, 90°, 135° and 180° to the right or left relative to the current heading. The straight ahead arrow commands a plane to cancel any pending turns and maintain a straight course at its current heading.'
6:
Bounds: x1=24, y1=128, x2=384, y2=208
Type: -120
Info: 'A plane will turn a maximum of 45° per move on the radar screen. It always makes its next move at its initial heading before turning. A plane order to do a 90° turn will move straight, turn 45°, move straight again, and then turn the remaining 45°.'
Info: 'The altitude commands allow you to instruct a plane to ascend or descend to the specified altitude (0 to 8 thousand feet). A plane can ascend or descend one thousand feet per move on the radar screen.'
6:
Bounds: x1=24, y1=120, x2=384, y2=184
Type: -120
Info: 'A plane will begin to change altitude immediately after receiving a command. Therefore, a plane will ascend or descend one thousand feet in its next move after receiving a command.'
DITL_149.txt
Items: (8 entries)
0:
Bounds: x1=56, y1=224, x2=112, y2=248
Type: 4
Info: 'Done'
1:
Bounds: x1=160, y1=224, x2=240, y2=248
Type: 4
Info: 'Next Page'
2:
Bounds: x1=280, y1=224, x2=352, y2=248
Type: 4
Info: 'Last Page'
3:
Bounds: x1=136, y1=8, x2=256, y2=40
Type: -120
Info: 'Command Menu============='
4:
Bounds: x1=312, y1=16, x2=372, y2=36
Type: -120
Info: 'Page ^0'
5:
Bounds: x1=24, y1=48, x2=360, y2=64
Type: -120
Info: 'The command menu presents these commands:'
6:
Bounds: x1=40, y1=72, x2=352, y2=168
Type: -120
Info: '• Start or End a Game• Replay The Last Game• Set Game Options• Examine These Instructions• View The Current List Of High Scores• Quit From Air Traffic Controller'
7:
Bounds: x1=24, y1=176, x2=376, y2=208
Type: -120
Info: 'All of these commands are explained in more detail on the following pages.'
DITL_150.txt
Items: (8 entries)
0:
Bounds: x1=56, y1=224, x2=112, y2=248
Type: 4
Info: 'Done'
1:
Bounds: x1=160, y1=224, x2=240, y2=248
Type: 4
Info: 'Next Page'
2:
Bounds: x1=280, y1=224, x2=352, y2=248
Type: 4
Info: 'Last Page'
3:
Bounds: x1=144, y1=8, x2=248, y2=40
Type: -120
Info: 'Game Options============'
4:
Bounds: x1=312, y1=16, x2=372, y2=36
Type: -120
Info: 'Page ^0'
5:
Bounds: x1=24, y1=40, x2=384, y2=56
Type: -120
Info: 'Five game difficulty level parameters can be altered:'
6:
Bounds: x1=56, y1=64, x2=336, y2=144
Type: -120
Info: '• Number of aircraft in your schedule• Amount of time in your shift• Number of airports in your schedule• Required airplane altitude separation• Required airplane distance separation'
7:
Bounds: x1=24, y1=152, x2=384, y2=216
Type: -120
Info: 'Increasing planes, airports, separation altitude and distance and decreasing shift time make the game more difficult. The Save Options button will save the current settings as the default settings.'
DITL_151.txt
Items: (8 entries)
0:
Bounds: x1=56, y1=224, x2=112, y2=248
Type: 4
Info: 'Done'
1:
Bounds: x1=160, y1=224, x2=240, y2=248
Type: 4
Info: 'Next Page'
2:
Bounds: x1=280, y1=224, x2=352, y2=248
Type: 4
Info: 'Last Page'
3:
Bounds: x1=64, y1=8, x2=304, y2=40
Type: -120
Info: 'Start or End Game and Replay Last============================='
4:
Bounds: x1=312, y1=16, x2=372, y2=36
Type: -120
Info: 'Page ^0'
5:
Bounds: x1=24, y1=40, x2=384, y2=104
Type: -120
Info: 'When Start Game is selected, the airline schedule for your shift is shown. You must direct each plane to its assigned location without crashing it and minimize the number of near misses to maximize your score.'
6:
Bounds: x1=24, y1=112, x2=384, y2=160
Type: -120
Info: 'While playing, the Start Game choice changes to End Game. Selecting End Game terminates the current game and will allow a new game to be started.'
7:
Bounds: x1=24, y1=168, x2=376, y2=216
Type: -120
Info: 'The Replay Last begins a new game with the same airline schedule as the previous game. Several players can compete with the same schedule.'
DITL_152.txt
Items: (8 entries)
0:
Bounds: x1=56, y1=224, x2=112, y2=248
Type: 4
Info: 'Done'
1:
Bounds: x1=160, y1=224, x2=240, y2=248
Type: 4
Info: 'Next Page'
2:
Bounds: x1=280, y1=224, x2=352, y2=248
Type: 4
Info: 'Last Page'
3:
Bounds: x1=147, y1=9, x2=243, y2=41
Type: -120
Info: 'Game Playing==========='
4:
Bounds: x1=312, y1=16, x2=372, y2=36
Type: -120
Info: 'Page ^0'
5:
Bounds: x1=24, y1=40, x2=376, y2=72
Type: -120
Info: 'If you cause an airplane to crash, you immediately lose the game. An aircraft can crash by:'
6:
Bounds: x1=56, y1=80, x2=360, y2=128
Type: -120
Info: '• Crashing into another aircraft in mid air• Running out of fuel in mid air• Landing without an FAA approved airport'
7:
Bounds: x1=24, y1=136, x2=376, y2=216
Type: -120
Info: 'A 'near miss' event is registered whenever two aircraft are not separated by either their required altitude or distance spacing. With both the altitude and distance spacing set at 1, no 'near misses' can occur, only crashes.'
DITL_153.txt
Items: (9 entries)
0:
Bounds: x1=56, y1=224, x2=112, y2=248
Type: 4
Info: 'Done'
1:
Bounds: x1=160, y1=224, x2=240, y2=248
Type: 4
Info: 'Next Page'
2:
Bounds: x1=280, y1=224, x2=352, y2=248
Type: 4
Info: 'Last Page'
3:
Bounds: x1=136, y1=8, x2=232, y2=40
Type: -120
Info: 'Game Scoring==========='
4:
Bounds: x1=312, y1=16, x2=372, y2=36
Type: -120
Info: 'Page ^0'
5:
Bounds: x1=24, y1=48, x2=376, y2=96
Type: -120
Info: 'Using the difficulty level settings, a points per plane value is calculated and shown on the Set Options display. The formula used to calculate this value is:'
Info: 'The maximum number of points per plane is 2000 while the minimum is 77.'
DITL_154.txt
Items: (9 entries)
0:
Bounds: x1=56, y1=224, x2=112, y2=248
Type: 4
Info: 'Done'
1:
Bounds: x1=160, y1=224, x2=240, y2=248
Type: 4
Info: 'Next Page'
2:
Bounds: x1=280, y1=224, x2=352, y2=248
Type: 4
Info: 'Last Page'
3:
Bounds: x1=136, y1=8, x2=232, y2=40
Type: -120
Info: 'Game Scoring==========='
4:
Bounds: x1=312, y1=16, x2=372, y2=36
Type: -120
Info: 'Page ^0'
5:
Bounds: x1=24, y1=48, x2=376, y2=96
Type: -120
Info: 'When all of the planes have been safely dispatched. Your performance is evaluated using the following formula:'
6:
Bounds: x1=24, y1=104, x2=72, y2=120
Type: -120
Info: 'Score='
7:
Bounds: x1=72, y1=104, x2=376, y2=136
Type: -120
Info: 'Points per Plane * (#Arriving as scheduled -(#Near misses/2))'
8:
Bounds: x1=24, y1=144, x2=376, y2=192
Type: -120
Info: 'The maximum score is 60000 (2000 points per plane * 30 planes). There is no minimum (you can have as many near misses as you like).'
DITL_155.txt
Items: (9 entries)
0:
Bounds: x1=56, y1=224, x2=112, y2=248
Type: 4
Info: 'Done'
1:
Bounds: x1=160, y1=224, x2=240, y2=248
Type: 4
Info: 'Next Page'
2:
Bounds: x1=280, y1=224, x2=352, y2=248
Type: 4
Info: 'Last Page'
3:
Bounds: x1=128, y1=8, x2=240, y2=40
Type: -120
Info: 'Game Strategy============'
4:
Bounds: x1=312, y1=16, x2=372, y2=36
Type: -120
Info: 'Page ^0'
5:
Bounds: x1=24, y1=40, x2=376, y2=72
Type: -120
Info: 'Obviously, you want to maximize the number of planes directed to their correct destinations.'
6:
Bounds: x1=24, y1=80, x2=376, y2=112
Type: -120
Info: 'It is better to exit or land a plane at a wrong destination than to have it run out of fuel and crash.'
7:
Bounds: x1=24, y1=120, x2=376, y2=152
Type: -120
Info: 'Beware of accumulating too many 'near misses' since they can lower your score very quickly.'
8:
Bounds: x1=24, y1=160, x2=376, y2=208
Type: -120
Info: 'To prevent boredom, click the mouse in the small circular window to the lower right of the radar screen. Each click advances the game one turn.'
DITL_156.txt
Items: (8 entries)
0:
Bounds: x1=56, y1=224, x2=112, y2=248
Type: 4
Info: 'Done'
1:
Bounds: x1=160, y1=224, x2=240, y2=248
Type: 4
Info: 'Next Page'
2:
Bounds: x1=280, y1=224, x2=352, y2=248
Type: 4
Info: 'Last Page'
3:
Bounds: x1=128, y1=8, x2=264, y2=40
Type: -120
Info: 'High Score Display==============='
4:
Bounds: x1=312, y1=16, x2=372, y2=36
Type: -120
Info: 'Page ^0'
5:
Bounds: x1=24, y1=40, x2=376, y2=88
Type: -120
Info: 'Selecting the Show High Score item from the command menu will display the 10 highest scores achieved. Only positive scores are considered. '
6:
Bounds: x1=24, y1=96, x2=376, y2=144
Type: -120
Info: 'If you acheive a score in the top 10, you will be asked to enter your name and it will be included on the list.'
7:
Bounds: x1=24, y1=152, x2=376, y2=184
Type: -120
Info: 'The Clear Scores button will allow you to clear the list. '
DITL_256.txt
Items: (23 entries)
0:
Bounds: x1=134, y1=256, x2=154, y2=272
Type: 4
Info: '1'
1:
Bounds: x1=134, y1=277, x2=154, y2=293
Type: 4
Info: '4'
2:
Bounds: x1=107, y1=298, x2=127, y2=314
Type: 4
Info: '6'
3:
Bounds: x1=161, y1=256, x2=181, y2=272
Type: 4
Info: '2'
4:
Bounds: x1=134, y1=298, x2=154, y2=314
Type: 4
Info: '7'
5:
Bounds: x1=107, y1=277, x2=127, y2=293
Type: 4
Info: '3'
6:
Bounds: x1=161, y1=277, x2=181, y2=293
Type: 4
Info: '5'
7:
Bounds: x1=107, y1=256, x2=127, y2=272
Type: 4
Info: '0'
8:
Bounds: x1=116, y1=234, x2=175, y2=250
Type: -120
Info: 'Altitude'
9:
Bounds: x1=43, y1=250, x2=63, y2=281
Type: 4
Info: 'Δ'
10:
Bounds: x1=16, y1=250, x2=38, y2=264
Type: 4
Info: '45'
11:
Bounds: x1=16, y1=267, x2=38, y2=281
Type: 4
Info: '90'
12:
Bounds: x1=13, y1=284, x2=41, y2=298
Type: 4
Info: '135'
13:
Bounds: x1=13, y1=301, x2=41, y2=315
Type: 4
Info: '180'
14:
Bounds: x1=68, y1=250, x2=90, y2=264
Type: 4
Info: '45'
15:
Bounds: x1=68, y1=267, x2=90, y2=281
Type: 4
Info: '90'
16:
Bounds: x1=65, y1=284, x2=93, y2=298
Type: 4
Info: '135'
17:
Bounds: x1=37, y1=233, x2=75, y2=247
Type: -120
Info: 'Turns'
18:
Bounds: x1=161, y1=298, x2=181, y2=314
Type: 4
Info: '8'
19:
Bounds: x1=0, y1=15, x2=190, y2=219
Type: 0
Info: '¥-'
20:
Bounds: x1=1, y1=220, x2=189, y2=234
Type: -120
Info: 'AirCraft Control Commands'
21:
Bounds: x1=26, y1=0, x2=167, y2=14
Type: -120
Info: 'Air Traffic Schedule'
22:
Bounds: x1=65, y1=301, x2=93, y2=315
Type: 4
Info: '180'
DITL_257.txt
Items: (36 entries)
0:
Bounds: x1=192, y1=128, x2=248, y2=160
Type: 4
Info: 'Done'
1:
Bounds: x1=104, y1=8, x2=232, y2=24
Type: -120
Info: 'ATC GAME OPTIONS'
2:
Bounds: x1=16, y1=56, x2=56, y2=72
Type: 6
Info: ' 5'
3:
Bounds: x1=16, y1=72, x2=56, y2=88
Type: 6
Info: '10'
4:
Bounds: x1=16, y1=88, x2=56, y2=104
Type: 6
Info: '15'
5:
Bounds: x1=16, y1=104, x2=56, y2=120
Type: 6
Info: '20'
6:
Bounds: x1=16, y1=120, x2=56, y2=136
Type: 6
Info: '25'
7:
Bounds: x1=16, y1=136, x2=56, y2=152
Type: 6
Info: '30'
8:
Bounds: x1=8, y1=40, x2=56, y2=56
Type: -120
Info: 'Planes'
9:
Bounds: x1=104, y1=24, x2=232, y2=40
Type: -120
Info: '==============='
10:
Bounds: x1=80, y1=56, x2=120, y2=72
Type: 6
Info: '15'
11:
Bounds: x1=80, y1=72, x2=120, y2=88
Type: 6
Info: '30'
12:
Bounds: x1=80, y1=88, x2=120, y2=104
Type: 6
Info: '45'
13:
Bounds: x1=80, y1=104, x2=120, y2=120
Type: 6
Info: '60'
14:
Bounds: x1=80, y1=120, x2=120, y2=136
Type: 6
Info: '75'
15:
Bounds: x1=80, y1=136, x2=120, y2=152
Type: 6
Info: '90'
16:
Bounds: x1=64, y1=40, x2=120, y2=56
Type: -120
Info: 'Minutes'
17:
Bounds: x1=144, y1=56, x2=176, y2=72
Type: 6
Info: '1'
18:
Bounds: x1=144, y1=72, x2=176, y2=88
Type: 6
Info: '2'
19:
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DITL_258.txt
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DITL_259.txt
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Info: ' CONGRADULATIONS !!!This is one of the top 10 scores!Enter your name below:'